function Launcher(timingInfo, physicsInfo){
	this.projectiles = new Array();
	
	this.calculate = function(x){
		this.projectiles = new Array();
		for(var i=0;i<timingInfo.length;i++){
			var g = physicsInfo.gravity;
			var y = timingInfo[i].y;
			var t = Math.sqrt((2*y)/g);
			this.projectiles.push(new Projectile(timingInfo[i].t - t, g*t, x, 0));
		}
		
		return this.projectiles;
	};
}


